
Lead FX Instructor at Campus VFX | Lost Boys Montreal
Montreal, Canada jonathan.t.franklin@protonmail.com
I am an artist and an educator. I love learning about natural systems and emulating their behavior in my work. I’m also a tool-builder, and write and maintain Python tools to expand my workflow.
Resume PDF
Skills
- Python scripting
- Teaching and mentoring
- Managing artists
- Taking direction
Software Proficiency
- Houdini
- Maya
- Davinci Resolve/Fusion
- Nuke
Experience
Lead FX Instructor
August 2021 - Present
Campus VFX - Lost Boys Montreal
Providing teaching and mentoring to FX students on topics including, but not limited to procedural modeling, particle simulation, pyro, FLIP, vellum, rigidbody destruction, rendering, and introductory lessons on Hscript and Python scripting. Conducting daily reviews of student work to achieve goals. Also providing technical support including handling hardware upgrades, maintaining lab software, servers, and our render farm. Operating systems include Ubuntu, Rocky Linux, and AlmaLinux. Also, updating and adding new scripts and services to maintain our in-house pipeline and administering user accounts.
Freelance Houdini TD
February 2024 - March 2024
The Collected Works
I was a Houdini TD for the creation of a video for Dropbox showing off their newly redesigned interface. I built procedural vellum tools for automated constraint setup, and used those to inflate balloons of Dropbox icons based on the camera-space expansion of a curvy balloon. Also created helper tools to assist in asset layout and color matching. Helped set up Houdini pipeline to integrate with their existing project management workflows in Windows.
Freelance Houdini Artist
August 2019 - January 2020
Theory Visuals
Produced procedural environmental assets, mainly architectural in nature. Took hair curves from Maya and generated final hair in Houdini. Assisted with some dust and destruction VFX.
Houdini Tutor
October 2019 - May 2020
Utah Valley University
I worked as a digital media tutor, mainly specializing in Houdini, but also providing assistance in other relevant programs, such as Photoshop, After Effects, Maya, and Unity.
Technical Director
January 2019 - May 2020
UVU Senior Film
In this film I handled grooming and hair dynamics, environment generation, including procedural building systems, terrain, water, and sky elements. I helped set up rendering, as well as managed most inter-software pipeline, including managing file structure, building python utilities to more easily handle alembic exports. I also managed Houdini scene setup, built a digital asset workflow for maximum efficiency across scene files, and created optimization utilities in Houdini such as a camera-based culler to maximize rendering potential on memory limited hardware.
Notable Productions

Do More than Store with Dropbox
Studio: The Collected Works
Role: Houdini TD
Year: 2024

The Girl in the Polaroid
Studio: Independent
Role: CG Supervisor
Year: 2024

Vader Episode 2: Mace Windu Returns - The Amethyst Blade Cinematic
Studio: Theory Visuals
Role: FX and Environment
Year: 2020